import { EASE_OUT_CSS } from "@/lib/ease"; import { cn } from "@/lib/utils"; export type ScrollHintVariant = "mouse" | "chevron"; export interface ScrollHintProps { /** Which glyph to render. */ variant?: ScrollHintVariant; className?: string; /** Optional caption under the glyph, e.g. "Scroll". */ label?: string; } /** * A quiet "there's more below" cue for the foot of a hero section. Two * glyphs, both pure CSS loops: a mouse shell with a dot that falls and fades, * or a pair of chevrons pulsing downward out of step with each other. * `motion-reduce:` freezes the loop and leaves the glyph sitting still. */ export function ScrollHint({ variant = "mouse", className, label, }: ScrollHintProps) { return ( <>